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1. (Request) Elimination of Starter Sniper kits for non Snipers - in Feedback/Requests [original thread]
Crm234 wrote: Redline is caused by Dust not the rifle and it inability to want to balance its gameplay. Once you SP something you can carry it with any armor basically with the highest gun. I really like how MAG handled weapons that everyone h...
- by Pezz IsDank - at 2013.01.07 18:47:00
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2. Does anyone else think this game stinks? - in Feedback/Requests [original thread]
Sorry that the game isn't fun for you. Many of us are enjoying it though and I'm sure there are a surplus of games out there that you would consider fun. Go find them. Oh... And here's the kicker, those games are most likely not in their beta st...
- by Pezz IsDank - at 2012.09.08 16:09:00
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3. Breach rifle no longer worth using - in Feedback/Requests [original thread]
Yah a slight buff, nothing big, just something to make it stand out from the standard AR but still being outperformed by the standard in it's own areas.
- by Pezz IsDank - at 2012.09.08 00:31:00
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4. Friendly/Enemy Chevrons and map indicators (Why passive scanning is bad) - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Pezz IsDank wrote: Telcontar Dunedain wrote: As assault I use the chevrons constantly not to kill people directly but to find and engage people Knowing the location of the enemy, and the direction they are fac...
- by Pezz IsDank - at 2012.09.07 23:56:00
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5. Friendly/Enemy Chevrons and map indicators (Why passive scanning is bad) - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: As assault I use the chevrons constantly not to kill people directly but to find and engage people Knowing the location of the enemy, and the direction they are facing without seeing them is a poor mechanic IMO. It ...
- by Pezz IsDank - at 2012.09.07 23:30:00
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6. Tone down the enemy targeting - in Feedback/Requests [original thread]
Nova Knife wrote: Made a thread on exactly this the other day, slightly more detailed. Link here. Essentially it highlights why it's too easy to know precisely where people are and why that's a bad thing. Going to carry over a point from t...
- by Pezz IsDank - at 2012.09.07 23:27:00
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7. Breach rifle no longer worth using - in Feedback/Requests [original thread]
I feel that the nerf done to breach rifles was over done. After awhile of using the breach in the current build I decided to switch over to the standard AR and after a few matches of WAY better results I'm noticing that the breach has nothing goin...
- by Pezz IsDank - at 2012.09.07 23:18:00
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8. NERF AVs - in Feedback/Requests [original thread]
& this guy is serious? Or at least acting serious... AV sucks enough in this build, well fit tanks and good drivers can keep them alive easily while getting 20+ kills and not dying a single time. Actually I'm almost wanting to say that's just...
- by Pezz IsDank - at 2012.09.02 22:41:00
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9. Tanks vs. AV - in Feedback/Requests [original thread]
Pent'noir wrote: All of that should be accounted for in the Effective HP and I thought those things get a stacking penalty. Something like if you have one, then the second only gets half of its stats. However, if someone can estimate their ehp ...
- by Pezz IsDank - at 2012.09.01 16:57:00
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10. Tanks vs. AV - in Feedback/Requests [original thread]
Carilito wrote: Pezz IsDank wrote: Pent'noir wrote: Proto swarms 250dmg per missle for 6 missles, giving 1500 dmg per swarm launch. You have 4 rounds per clip and holdling a max of 6 in storage, for a total of 10 swarm launches. It will ...
- by Pezz IsDank - at 2012.09.01 16:53:00
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11. Tanks vs. AV - in Feedback/Requests [original thread]
Pent'noir wrote: Proto swarms 250dmg per missle for 6 missles, giving 1500 dmg per swarm launch. You have 4 rounds per clip and holdling a max of 6 in storage, for a total of 10 swarm launches. It will take about 3-5 seconds to aquire a lock p...
- by Pezz IsDank - at 2012.09.01 16:30:00
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12. Tanks vs. AV - in Feedback/Requests [original thread]
The last build I went proto SL and focused a lot on taking out vehicles whenever they seemed to be making an impact. Near the end of the build I trained into a sagaris and enjoyed rolling around basically invincible, being able to take one swarm l...
- by Pezz IsDank - at 2012.09.01 15:28:00
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13. so.. swarm launchers and forge guns were nerfed, why? - in Feedback/Requests [original thread]
Jin Moreau wrote: I'm a tank driver (recently got a really well outfitted Gunnlogi) and i haven't had problems with AV people other than getting: 1) spammed by AV nades by a guy behind cover with a nanohive 2) The whole enemy team switching to...
- by Pezz IsDank - at 2012.09.01 02:58:00
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14. so.. swarm launchers and forge guns were nerfed, why? - in Feedback/Requests [original thread]
Ah, their damage was nerfed? That would explain a few of the moments of dumping swarm launcher missiles into tanks with very little progress. That's funny because I trained into a Sagaris near the end of the last build and had loads of fun rolling...
- by Pezz IsDank - at 2012.09.01 01:01:00
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15. Automatic Replenishment - in Feedback/Requests [original thread]
Ni4Ni Venix wrote: In eve, many items can have a price variance simply based on where the item is. In dust, we may see the same thing. So how could you autobuy an item when it is dozens of light years away. I do not see how it would work out ho...
- by Pezz IsDank - at 2012.07.24 01:44:00
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16. Automatic Replenishment - in Feedback/Requests [original thread]
Card Drunook wrote: This has already been suggested before, and the reason why it is a bad idea is that eventually most of the things you'll be buying would be bought from other players. The first problem with that is how do you determine who ...
- by Pezz IsDank - at 2012.07.24 01:12:00
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